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Post by TopDog on Fri Mar 10, 2017 4:31 pm

Update #47 - 03/10/2017
Update #47 - 03/10/2017

Game servers can now support up to 50 players.
i3d will need to determine how and when increased player counts are supported and released - submit a ticket directly to them


   Headshots now work correctly - was fixed on Feb. 23rd on all servers
   Fixed "ghostshot" issue
   Increased surface friction for grass - helps prevent corpses from sliding down hills
   Slightly increased mass of smaller mutants, and animals, so they will sink in water
   More potential client crashes fixed
   Opening your inventory while holding an animal now drops the animal
   Fixed pve damage multipliers for special cases: lug wrench, self damage like falling, starving, bleeding etc


   Silencers added - works on some pistols and rifles
   Added craftable candle players can hold
   Cargo shorts added - many varieties
   Adjusted all ammo and magazine proxies to be at a minimum 8cm² - helps keep them falling through stuff when dropped
   Decreased Megalite radius and intensity - helps prevent shadowing issues
   Decreased tarp/camo netting mass 2kg->1kg
   Tarps can now stack to 3
   Decreased paint can stack size 5->2
   Increased paint can mass 0.5->1.0
   Fixed some issues with light flares on the headlmap and flashlight at distance
   Inreased harvest percent change to 100% for both hammer and pickaxe
   Fixed damage and description for "Her Majesty" baseball bat
   Map texture updated with all new roads and locations
   Increased the size of the small generator
   Renamed Reflex Sight to Holo Sight
   Diesel jerry can is now visible from further distance

Base Building

   Increased light radius for the camping lantern, fixed description
   Increased large candle radius slightly, added lens flare
   Adjusted light and particle effects on all candles
   Increased mass of wood walkstairs 12kg->14kg, build time increased 15s->45s, added four lumber as an additional requirement
   Decreased 0x4x4 walkway mass 12kg->6kg
   Increased barbed wire construction time 2s->10/20s (2m/4m), decreased mass 2kg->0.5kg
   Increased pungi build time 10->20s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
   Increased punji poison build time 15->30s, increased Woodpile requirement to 4, increased mass from 1kg to 5kg
   Decreased palisades build time 60->45s, decreased mass from 12kg to 8kg
   Removed lumber requirement from 0m platforms
   Added wooden target base part
   Adjusted height of 3m tire stacks


   AI have their "give up" radius randomized now to help prevent exploiting the behavior (except wolves, for now)
   AI will now engage the player again if they have given up chasing a player and they are subsequently attacked


   Minor adjustments to the airfield area - reduce model clipping, terrain painting issues
   Few tweaks to gas station prefabs
   Fixed numerous clipping/floating issues with gas station objects


   DPI awareness disabled - fixes mouse scaling issues in fullscreen mode
   Updated m40 magazine icon


   Removed windmill creak sound from the radio towers


   Fixed some idle animations so footIK is working correctly in crouch
   Changed woodpaddle idle set up to match everything else
   Eating and drinking animations added
   Skin fixes for no sleeve vest around male's right armpit
   Lookpose changes for when looking left so player's head turns correctly
   Fixed issues so emotes work correctly in lowered stance of when using no weapon
   Added M16, AKM, crafted smg lowered stance fire mode change animation, also added in crouch
   Adjusted hands up emote so it works better
   Skin fixes for male torso/chest, and no sleeve vest


   Adjusted hair textures to look better
   Optimized mesh for Ruger 22 magazine and added LODs
   Fixed several counter tops that had texture issues
   Various tree LOD fixes/ optimizations
   Fixed office corkboard so the textures are correct
   Added correct "packed" version of canopy and gazebo
   Adjusted bathroom towel rack textures to look better
   Flare gun textures improved
   Optimized female textures
   Updated textures on the log furniture and log cabin
   Adjusted a couple of the impact textures for surfaces to be more correct looking

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