Update #48 - 03/31/2017

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Update #48 - 03/31/2017

Post by TopDog on Fri Mar 31, 2017 5:12 pm

Update #48 - 03/31/2017

Fixed bug that was allowing bases to be built anywhere on public (non-whitelisted) servers
Server time is also output when using the status command


Anti-rad pills can now be used when a player's radiation is at 100%
Radiation zones will now affect all players within a zone
Molotovs no longer explode if they contact water
Several fixes related to the mouse cursor
Adjusted algorithm that determines when a player's head is underwater
Improved streetlight glow effect - less pixel flickers and better performance


Fixed issue with AI not spawning correctly after being killed
Fixed issue with mutant packs being incorrectly spawned as wolf packs from a logic standpoint


Increased spawn chance for anti-rad mushrooms
Removed rear sights from M16 and Mk18 (getting ready for future scopes)
Chemlight duration decreased from 15 minutes to 5 minutes, radius from 20m to 15m
Added more colors for the bike helmets
New salt shaker item (used in crafting)


Fixed minor issue with updating vehicle's wheel positions


Updated the road tunnel north of Woodhaven with an updated model, lighting and item spawners
Optimized gas station prefabs
Optimized domestic garage prefabs
Fixed floating jerry can spawn points in domestic garages
Player spawn points revamped and cover a larger range of the southern area of the map
Wolf spawns adjusted
Increased view distance of air ducts on top of the shop-n-save


Fixed duffel bag icon to be correct color
Toggle keys added for zooming and sprinting forward


Fixed a lot of audio events missing from surface collisions


Some mixed drink recipes added
Wooden toilet added for bases


Male no sleeve vest vertex coloring fixed - clothing will now have same color as when dropped on the ground
Optimized on ground model for the recurve bow
Added some IK bones for LOD characters, so animations work correctly after bones have been LOD'd
Added sound to kick animations
Fixes to eating and drinking animations added
Tweaks to player's IKs to help with transitions
Fixed LOD files for the female's tennis shoes
Massively reduced the number of bones needed for AI to optimize animation system for AI, added new LODs
New Carlington firing and racking animation
M40A5 - fixed double racking sounds when firing looking down the scope
New M40A5 firing and racking animation
New Hunting Rifle firing and racking animation


Fixed issue with normal map on female's eyes
Improved shipping container material so they can be placed on their sides
Made labels on alcohol bottles two-sided so you can see them through the sides
Adjusted materials for the supermarket
Improved coffee cup materials
Added LODs for recurve bow when on the ground
Fixed vertex colors for the no sleeve vests
Reduced specular value on the sandbags
Fixes issues with some of the fire department materials
Fixed physics proxies on some house walls - made them thicker
Improved physics proxy on the carlift and ramps
Fixed proxy on three story house to stop players from jumping through the windows
LODs added for duffel bags when on the ground


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Re: Update #48 - 03/31/2017

Post by Arisu on Mon Apr 03, 2017 8:40 am

Pity the cars are now bugged & the shelves in the fuel stations Sad

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Re: Update #48 - 03/31/2017

Post by TopDog on Mon Apr 03, 2017 11:21 am

Yup did manage to have steam overlay working seems to have stopped again


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Re: Update #48 - 03/31/2017

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