Patch #49 - Experimental Only

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Patch #49 - Experimental Only

Post by TopDog on Sat May 13, 2017 10:13 am

Patch #49 - Experimental Only
This patch will be on the experimental branch on steam for a while to get feedback on it. Here is a guide to help you switch to and from the experimental version of the game easily:
Switching to the Experimental Branch
A Guide for Miscreated
By: Jenilya
How to switch to the Experimental Branch for Miscreated (and other games).

Please use this thread, and this thread ONLY for feedback on the experimental version.
Exp Update #49 - 05/12/17

Torpidity and Unconsciousness System Added*
See section at end of the patch notes for an overview


Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)


Campfire will now turn off when wood is removed from it
Campfire won't use up lumber after being extinguished
Balanced damage amounts and sound radius on almost all weapons
Added torpidity handling to consumables and medical items
Fixed issue with last round not being fired/heard for remote clients
Fixed for ladders to help prevent players becoming invisible from using them
Magazine and ammo piles cannot be unloaded or split while in a weapon
Fixed several item spawn locations to reduce floating items when spawned in
Fixes for invisible player issue
Fixes for "Another player is too close" issues
Added ability to loot corpses while swimming
Rocks, sticks, and mushrooms can now be found around the world on the ground
Adjusted spawn rates of different ammunition types
Increased chance for weapon attachments to spawn
Fixed performance issue with more detailed logging levels enabled
Can now loot all items from a bound or incapacitated player


Added craftable solar powered generator
Added craftable arrow types
Crafted sandbags will be dropped on the ground if the player's inventory is full
Added wolf pelt rug for base building
Added stone hammer, hatchet, and pickaxe


Tranquillizer gun and darts added
Shotgun bean bags added
Sleep and nerve grenades added
Solar panel crafting parts added
Added some stone weapons
Fix for some consumables not playing emote/sound
Eating a rotten apple now causes a negative effect
Crossbows and bows always spawn with arrows
Added red headlamp
Added adrenaline syringe


Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes


Added expansive sewer system to Hayward Valley
Added some extra detail and some expansion east of Hayward Valley
Attempt to block Quad bikes from going up the stairs in the hotel building


Updated main menu hints with hints related to this update
Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)


Rocks thrown by AI no longer cause increased damage due to headshots


Rats now play squeaking noises
Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated

Base Building

For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate


Megalite - altered position so on/off animation matches flashlight and small megalite
Unconscious animation set added
Tranquillizer gun animation set added
Sit exit animation now is triggered correctly
Reason for console spam during movement around AI fixed
M40A5 FP poses and animations changed to better match TP (for when scope is used)
AKM reload polished
Wasteland22 fire animation polished as well as refinement of the left hand position
Self search animations added when inventory window is open
Added animation when picking up items
Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
Terrain foot alignment added for a couple of idles which were missing it
Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
Renegade 700 fire rate altered to match animation length

*Torpidity and Unconsciousness System Explanation
The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
Aspirin and Energy Drinks help counteract existing torpidity when consumed
Salt can be used to wake someone up just enough for them to stand
An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
VoIP can be used while unconscious
Unconscious players can be incapacitated with duct tape and other binding items

There are various ways a player can become unconscious:
Drinking too much alcohol/bad food (Rubbing alcohol will knock someone out immediately)
Being shot with tranquillizer darts
Sleep gas grenade - You can protect yourself from gas effects by wearing a gas mask, bandana or dust mask. Only the gas mask provides full
Beanbag shotgun shells
Having less then 4 health and bleeding (Gives you temporary enough health to last about 15 seconds for calling for help bandaging.)
Flashbang grenade (low amount)

While having an infection/sickness/poison effect the overall torpidity recovery is limited until this effect is removed through
usage of antibiotics or medicated bandages

Some weapons also cause torpidity, but will kill before sending you unconscious.
Poisoned Arrows/Bolts
Shotgun Shells / Thrown stones


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