Update #50 - 06/14/17

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Update #50 - 06/14/17

Post by TopDog on Wed Jun 14, 2017 5:57 pm

Update #50 - 06/14/17
AI System
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates

Several types of traps have now been added to the game
All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
Most traps are crafted, but some can also be found in the world
Some traps are destroyed when triggered
Some traps are disabled when triggered and need to be reset
To reset some traps requires an item in your inventory - flare trap, for example
Traps can be packed up and moved
Traps can be shot to damage, destroy, and trigger them
Some traps need a guide to be made

Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times

World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
Drink from rivers (this will make you sick in a future update)
Search for rocks on the ground (depending on the terrain)
Search for sticks from specific bushes
Tearing rags from some cloth items
Searching vending machines for soda
And a few more...

Optimizations to reduce server CPU usage by about 9% from prior versions
Slightly increased overall item spawn rates
Belt slot added to character's inventory - can be used to store some smaller equipment
Fix for flashlight on/off state getting out of sync between clients
Adjusted recoil screen shake
Helmets now provide head protection (amount varies based on the helmet)

Added a new Skyscraper exterior at the base of the tower in Hayward
Added a new underground carpark in Hayward with a connection tunnel to the sewer system
More map expansion to north of Brightmoor
Added new Orca Dam location in North Brightmoor region
Fixed a few minor level issues reported by players

Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
Fixed spelling of smoke grenades
Fixed squeegee spawn direction
Added MP5 style weapon
Added 10mm magazine for the MP5 weapon
Added rare M249 weapon - shoots 5.56 rounds
Added rare 100 capacity magazine for the M249
Repair kits added
Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
Reduced max pile size for 9mm rounds from 40 to 30
Reduced max pile size for .22 rounds from 15 to 10
New jackets added - 4 color variations
Yellow track pants added
Fixed survival knife not casting shadows
Katana added
Two new recipe guides added - Traps 1 and Traps 2

Base Building
Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
Plated base parts have higher health than its wooden version
Plated base parts can be packed up and moved as a plated part
Larger bases can now last up to four weeks (was two weeks)

Fuel and oil levels are restored on a server restart
Vehicles consume fuel and oil while their engines are running

Splash screen changed and Crytek copyright added
Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
Old video options is now broken into two tabs - Display and Graphics
A few more controls have been added to adjust display and graphics options
Many context menu options added to the Survivotron to control it
Added keybind to toggle HUD's visibility (useful for taking screenshots)
Updated wool glove icons to match in game models
Fix for favorite items not working in the server browser
Temperature bar will no longer be visible (will be added back in with a temperature system update)
Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

Player death sounds now play
Added M249 sounds
Added bear trap sounds
Fixed Renegade 700 reload sound so it doesn't play server wide
Footstep sounds added for two-headed dog
Footstep sounds added for grey wolves

AI counts in the game have been increased
More AI spawn locations added
Fixed physics proxy issue on a couple of the AI

Fixed skinning influence on the main character's toes
Altered punching so you are less prone to pass through walls
Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
M40a5, Carlington, and Hunting rifle reloads had a polishing pass
MP5 animation set added
All clothing for the main character altered to stop clipping between layers
Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
Change firemode sounds added
Leather jacket skinned
M249 animations added

Textures and Materials
Updated campfire


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