Update #44

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Update #44

Post by TopDog on Thu Jan 05, 2017 5:06 pm

Update #44



Game
• Fixed an issue causing the vehicle running state to be out of sync between clients
• Removed some log spam from the server that could slow the server process down
• Keybinds added to activate accessories on weapons

Items
• Explosive grenade added
• Flashbang grenade added
• Laser sight attachment added
• Flashlight attachment can only be turned on when attached to a weapon
• New GPS Map texture – easier to read the coordinates

AI
• Perception optimization applied to mutants, deer, wolves – roughly 30% faster
• Removed glass-like particle effect trigged on AI death

UI
• Server browser displays list of servers faster

Map
• Military base item spawns adjusted
• Military checkpoints added in Northern part of the map
• Hayward Valley south downtown is now open
• 2 roof top areas in Hayward Valley are now accessible

• Supermarket prefab updated
• New supermarket added in Hayward Valley

Animations
• Fixed animations when walking or running with the bow
• Minor improvements to the character blendspace when not holding a weapon
• Minor improvements to crouch rotations when not holding a weapon
• Minor fix to rifle ironsight
• Changed lowered stance poses so left hand doesn’t come off weapons during actions like leaning
• Sitting – can no longer see through walls during transitions (new sitting and transition animations)
• Step rotates – standing, and crouching step rotates will no longer cause odd arm movements (with and without weapons)
• Np weapon movement – fixed blendspaces to help with general movement
• Np weapon movement – Running and sprinting cross left and cross right will have the feet/legs pointing in the correct direction
• Np weapon movement – General clean up of the nw animation set
• Rifle/Pistol movement – Reintroduced more back movement into the base set of animations following the SFP update the previous patch. Now less stiff
• Rifle sprinting – running into walls and going up/down hill will not longer have goofy leg movements
• Rifle idles – small alteration to standing ironsight idle to help with idle jitters
• Rifles – changed weaponposes so weapon doesn’t turn 90 degrees when changing between lowered and raised stance during jumping
• Rifles – changes to lowered weaponposes so that left hand doesn’t come off weapons whilst using actions like leaning
• Bow – fixed issue when moving with bow drawn. Bow now doesn’t slip out of hand
• Bow – fixed position of bow when jumping in raised and drawn stances
• Throwing – base movement altered whilst in the hold back position to correct some arm issues
• Grenade and flashbang – animations added
• Throwing items – Fixed arms when running up and down hills
• Megaphone – radio squelches replaced by button click
• Potential fix for the player animation when entering a vehicle

Models
• MK18 – added lods
• M16 – lods added

Materials/Textures
• Many updates and adjustments to textures and materials

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